Session One: The Inn and the River

Here is a recap of session 1

Gorn the Cleric a PC is brought to the stage. He was a slave in a temple outside of our starting town and over the period of 30 years he picked up his connection to his god. After these many years he was offered a quest of some importance (help me out I cannot remember what it was.) He was sent down the to the wharf next morning early where he ended up meeting a man Stephan and a half-orc mercenary called Smudge. They both talked to Stephan and learned more about their work and quest. The fishy thing is that Stephan has one idea and the group that Gorn had another.

The work that Stephan wants is to help him ship some wild white horses to the elves up north.

Now to introduce the third PC Tirla Mintlpop. She a Halfling that has been in the town homeless, penniless and without a bath. She starts out by having a dream of Stephan. In the morning Tirla wakes up hungry and goes to the market place to steal some food. She encounters Stephan there and he gives her some food. After Stephan heads off through the streets and curious Tirla tails him through the streets down to the dock and the inn the Rotten Fish. Here is the point where Stephan meets Gorn and Smug. They check in and make their deal and Stephan leaves and starts to talk to Tirla. He offers her a place after she shows off her skills. She does a standing back flip and makes a dagger dance over her knuckles.

In step Smudge and Gorn, they are have the rest of the day and evening before they leave town. They settle in at the inn the Rotten Fish to drink the day away and start too. Gorn with his inexperience with alcohol becomes quite tipsy. As they are looking around for someone to start a fight with Tirla comes in and recognizes the two fellows that were with Stephan. After introductions had finished Smug bought Tirla a drink and she sipped at the ale while she told stories.

Part way through the morning (that is right it is still the morning here) they notice someone playing dice. Smudge asked Tirla is she knows how to play dice. She said that she has a few times but she does not totally know this game. So the two gents let the lady join them and one of them called Moric won every time. After Tirla was pretty much broke but the noble and kind Smudge tried his best to win back the money. This was so unsuccessful that he asked for some dice from the bar keep. Moric still wins and he goes on his way leaving the party back in the Rotten Fish.

Remember earlier how the pair wanted to start a fight well here comes the epic tale (cough cough.) A man dressed for a fight with bulging muscles (maybe an exaggeration) slapped the ass of the some what attractive bar maid. This made Smug mad and he went over to the man and said apologize. After some hemming and hawing and a spilled beer they decided to go out side to fight over it. Their eyes were shining with anger and their swords were about to be drawn. Little under three feet Tirla Mintlpop walked right up to them and said now boys there is not need to kill each other. You both have weapons the all men are born with use them she points to her fist. So they agree and the man swings back to hit Smug but it is a glancing blow. Smug deftly swings his fist and lays the man out in one swing. Tirla Mintlpop steps up and after checking with the man man times declares Smug the winner. This mostly likely will become an epic story of Tirla Mintlpop .

The three new companions and Stephan get on a boat that goes out to ocean and stays along the coast and go a little bit up another river further north. As her normal she climbs all around the boat and tells stories to the man in the crows nest. After four days travel they go up a river a little bit and dock in West Port. There they meet Kalanos and board his river boat where the companions and Stephan go further up river.

The boat was being rowed up a patchy forested river. All went calmly as it can with Tirla around. She went up front and kept watch then bored went to the back of the boat and tried to fish while merrily whistling to the wind. Abruptly the boat stopped and some arrows were fired from the shore. There was some peppering of fire and some bloody shots back and forth as some of the humanoids from the shore started to swim over. During this time one of the rowers in the boat attacked Smudge. towards the end of the fight as the humans that got the the boat were killed and the archers were being killed Tirla stood up and yelled leave and you will not be followed and killed. This did not work of course. Well the battle ended with some might swings on the parts of the companions and Stephan. Head were cut off with one swing and a body was cleaved 1/3 straight down the middle. After the battle ended they went ashore to check out the bodies and untie the chain that stopped the boat. To note the fighters all had scarred ankles and wrists

we received 3 gold total from fight.

After that we continued up stream and got to a dock. Stephen went one way after a conversation and said to ask for Pytor, his brother, at the homestead. He said that Misha lives at the cabin and runs a ferry from the dock and that the trail by the cabin should reach the homestead. He would meet us there. The Companions walked up to the cabin and Tirla knocked at the door and next thing you know it a mangy bear came running down the hill towards them…to continue next session

Session Two: Goblins!

With a injured and angry brown bear charging the three adventures slipped into Misha’s cabin and barred the door. The bear pawed and groaned at the door but did not try and break it down. Tirla climbed out the window onto the roof to have a look around. After launching a sling stone into the woods the bear became distracted and eventually wondered off into the woods. The party camped inside the cabin for the night looting 5 gp and 50 sp from a jar on a shelf in the cabin and gave it to Tirla.
After a good nights rest they set out for Sukiskyn in the morning. After traveling along the river path for the day evening arrived with the sounds of battle and the smell of smoke. Sneaking along the path they spotted and where spotted by eight gobliniods wearing fur cloaks. After a barrage of spears Smudge engaged three of the goblinoids while Gorn faught two and Tirla battled the last as two had already fallen to Tirla’s sling and Smudge’s enlarged greatsword. As Gorn fought the two Gobliniods to a standstill Smudge was able to cut down three while sustaining several wounds. Tirla struggled to hold her own due to a serious of unfortunate attacks. Tirla sustained a major wound from an ax to the chest and after taking a second wound started to see red. As she struggled to remain standing and focused on her foe a crackle of energy suddenly took the goblin by surprise knocking sending him flying back across the path and leaving him dead and smoldering in the bushes. The rest of the goblins where finished by Smudge and Gorn and the three mismatched adventures headed for the bridge and gatehouse across the river. As they did a ground of wolf riding goblins raced down the river bank towards them. They quickly cross the bridge and ducked inside the gate house with spears rattling off the walls behind them.
Inside the gatehouse two humans in the early twenties greeted them and tried to rush them across the open grounds toward the main house. As they did a group of goblins rushed through the burnt northern wall. Smudges rushed them and swatted one aside before the other four surrounded him and cut him down with a serious of quick blows from their swords. Now freed from combating Smudge the goblins blocked the groups route to the door of the main building. Gorn moved quickly to heal smudge and the rest engaged the goblins. Taras fell one with his blade. With Smudge awake again the rest of the goblins were dispatched with the final one succumbing to the tip of Tirla’s spear as penetrating it’s back and chest.
Once inside the part took up stations around the homestead. Standing at the top of the tower they came under sniper fire but where able to fell several of the snipers before forcing them to retreat back into the woods. An hour later two groups rushed out of the woods; from the north a group of eight goblins moved into the ruins of the barn and began attacking with slings while a group of twelve goblins, two mounted on giant wolfs rushed across the bridge and attacked the main door. One of the wolf riders fell to a serious of arrows and Tirla’s sling bullets and one of the goblins hidden in the burnt out barn fell to a well placed arrow. The other Wolf rider has taken several hits but as just managed to hack the door open and the rest of the goblins rush forward to enter the homestead…

The stand at Sukiskyn

Pytor and Smudge held the door and cut down seven wolf cloak goblins and three red stained goblins fell to missile fire before the few remaining retreated with the two wolfs. The door was repaired and the party waited out the night.

Taras and Smudge were on the tower when they were attacked by five huge bats, Gorn and Tirla raced up to the top of the tower to help. Tirla was badly bitten but the rest of the bats where slain by Smudge and the rest. After stopping Tirla’s bleeding the party waited again.

After hearing some women’s screems in the night and seeing someone in a yellow dress being dragged through the forest the party did not budge.

At dawn the full group of red stained goblins rushed the homestead. The main group of thirty (including two larger then average) rushed the east wall with crude wooden ladders lashed together with rope. The pudgy goblin leader and two more other larger then average goblins ran around to the main door and began hacking at it with axes. Gorn dumped the oil down on the goblins and they managed to get it lit as Kuzma froze one of the larger goblins with magic as it was standing in the fire. The lead golblin had to back off and wait for the oil to burn down but the other goblin had already burned to death.

The main group climbed the walls and poured in through the windows. Pytor held one side of the upper story killing goblins all around him. On the other side Smudge jumped off the upper floor to avoid being surrounded. This fall left him injured on the ground. The goblin leader and his his remaining guard rushed through the door after hacking through it and hacked smudge down. Kuzma had already kept Smudge alive one on the upper floor and when Gorn jumped down on top of the large goblins and got the leaders attention, she slipped down the stairs to heal Smudge again. With Smudge down Tirla leaps off the balcony bringing her dagger down on the back of the goblin leaders neck, killing him. With the leader dead the rest of the goblins flee.

The sun rises over the scene of carnage from the battles of the night. All told 26 red stained goblins where killed, including the leader and all four larger then average goblins.

Search for the stolen horses

After resting the night at Sukiskyn the part sets out tracking the horses. They come across a battle scene where they find 17 white horse carcasses along with about 20 snake tattooed goblins, 2 giant wolfs, and 6 wolf cloak goblins bodies. After fighting and killing the 6 giant beetles they let a female goblin run away. They continue to follow the horse tracks to Fyodorll’s camp. After talking with Fyodorll they agree to pay 40gp (the same as she said she paid the goblins) per horse after they retrieve the gold from the goblins. They then head east and rest and spot signs of smoke in the morning and follow it to find the door to the snake tattooed goblin tunnels. After breaking down the door they enter the dark tunnels and find a barricade with goblins behind it.

Search for horse gold

At the barricade Smudge rushes forward hitting two goblins behind the barrier with the reach of his sword. Tirla leaps over the barricade and stabs one goblin tackling it to the ground. Tirla manages to kill the goblin and Smudge climbs over the barricade and skewers another goblin. Tirla tumbles between two goblins slicing one’s back open, killing it. The last goblin runs down the tunnels in to the darkness. The party gives chase but turns into the first room not sure which way the goblin ran.

After looking through all the rooms they arrived at the main chamber. Tirla peeks around the corner and see about 5 goblins, firing a sling stone at one of them. They threw daggers back at here. After Tirla retreats back around the corner the group decides to rush the goblins lead by Smudge. As Smudge rushed out he is bombarded by over a dozen daggers severely injuring him in several places. The rest of the group followed and are rushed by a dozen goblins. Smudge is hit by two war hammer blows and falls to the ground bleeding and unconscious with a broken leg and head wound. Tirla hits the goblin leader with several sling stones as he tossed 3 vipers towards the group. Smudge cut one viper in half before going down. Tirla fought the the other viper for the entire combat cutting it twice before Taras helped her finish it off. Taras was bitten on the arm by the viper and turned pale and weak with sever swelling in his arm. Gorn healed Smudge twice keeping him alive and reviving him to continue the fight. As Smudge, Gorn and Taras drop several goblins, Gorn enlarges Smudge and he slices two goblins down and the remaining four flee down the tunnel exiting the room, with the leader leading the retreat.

Searching the room they find 200sp and 6gp on the goblin bodies. In a carved wooden snake they find a hollow section which contains two bags and a small wooden casket. The casket contained three glass vials and two gems (tiny bloodstone and small rough cut violet garnet) in a small bag. The other bags contains 360gp in a less moldy smelling bag and a 718sp and 176gp in an old moldy bag. After searching the rest of the room the party leaves the way they came and rests in the forest.

The next morning they heal and return to the caves and carefully searched the entire cave complex. They discover that the tunnel the goblins fled down is an exit tunnel and they notice a section of the tunnel that the goblin path avoids and they avoid it as well. Also in the tunnels is a large hole that descends farther then Smudge can see. There is a faint metallic smell and the sound of flowing water coming from the hole.

After not finding any more gold they decided to rest again. The next morning they set out back to Fyodorll’s camp and setup camp just a little distance away to rest again before confronting her about the horses…

Loot found:
tiny bloodstone
violet garnet
3 glass vials

Battle in the Mist

Cold wind and rain pelt the party as the approach Fyodorll’s camp where they negotiate to buy 11 of the white horses for 32gp each passing on her offer to sell the whole lot of them (24) for 30gp each. After leaving the camp the party travels a few miles down the trail and tie the horses up off the path. They then wait in the cold wind and rain for midnight. Smudge starts to feel ill so they start a fire to warm up and dry off. At midnight the rain lets up but the wind is still blowing as the sneak up to the camp. Smudge and Gorn stick to the forest and move around the back of the clearing to open up the corral. Taras and Tirla hide on the side of the path just out of the clearing and watch the camp. Smudge manages to remove part of the corral and sneak into the horses and starts tethering them together. One of the horses gets spooked and makes a loud noise. One of the humans who was on guard hears the noise and walks around the corral to make sure the horses are alright. As he spots the open corral in the light of his torch Gorn rushes forward and calling upon his god strike fear into the human. The weathered human lets out a gasp and flee past the camp towards the trail at a full sprint. Tirla and Taras watch as he flees past them and down the road, but as he passes he looks right at themm. About 70 feet down the road he stops running as the fear wears off and he starts to scream. Tirla starts sneaking up while Taras runs up and hits him with an arrow. After another arrow and a sling stone he falls to the group unconscious but the noise he made has alerted the camp.

Meanwhile when Gorn and Smudge hear the mans screams Gorn rushes to the side of the corral and summons a thick fog which begins drifting over the camp driven by the wind. As the camp awakens in the fog Fyodorll rushes towards the calls of her companion and reaches the edge of the fog with her bow drawn. She sees Tirla and they exchange fire, Tirla takes an arrow to the buttocks and Fyodorill is hit by an arrow and stone from Taras and Tirla. As Tirla hides Fydoroll hits Taras with an arrow as well. Two of her companions join her at the edge of the fog and begin firing arrows at Taras. Meanwhile Gorn and Smudge have lead the horses out of the corall and into the forest but hearing the commotion Smudge tells Gorn to enlarge him and tie the horses up in the forest. Enlarged Smudge rushes towards the camp. He spots one of the humans near the back wagon and charges. The human manages to hit him with an arrow before Smudge reaches him and cuts him down.

As Fyodorll is hit by several arrows she moves back into the fog. As she nears the wagon she comes face to face with a enlarged and enraged smudge who strikes her with a mighty blow almost killing her. She tried to mutters something and a blast of color erupts from her hand but Smudge reacts too quickly and shields his face unaffected. As Smudge moves up to strike a finishing blow, her two companions move up to protect her. Seeing the battle is lost Fyodorll yields and Smudge obliges. She offers to give back the gold for the horses and give them all the horses. They just take the white horses but Smudge spots her longbow and takes it giving his lowbow to her. She does not look happy about this but has no other choice. With all 24 horses the group starts leading them through the night back to the homestead. Going is slow till daylight when they can mount their horses and ride the rest of the way. They reach the homestead just before nightfall to a warm reception from Pyotr. In the homestead are the loggers from Llyakana who tell of the goblin attacks there. As the party drys and warms in the hall a feast is served and the homestead celebrates the return of the horses. During the celebration Smudge notices that something is wrong with Pyotr. When confronted Pyotr admits that his is very concerned about his brother Stephen who was at Llyakana at the time of the attack. Smudge agrees to help look for him and Pyotr offers half of all the profit from the horses to the party in exchange for their help.

What’s the use in searching if nothings there to find

Tirla, Smudge, Gorn and Taras borrow horses and leave for Llyakana the lumber camp to search for clues of Stephens whereabouts. As they leave Sukiskyn and pass the scene of their first battle with the goblins Tirla flashes back to her fight with the goblin that almost killed her and how the goblin was blasted away before it could. Smudge with Tirla mounted on is horse in front of him feels a surge of crackling energy and Tirla’s hair stands on end. When Tirla snap out of her flash back she dismounts to investigate the site of the battle. She discovers burnt marks on the trees and leaves around where she had been standing in the battle. Suddenly four flying four-winged bat like creatures swoop down and attack Tirla. She hits one with a dagger before another attaches to her shoulder. Using her new short sword she was given my Pytor, she cuts the proboscis off the creature which had attached to her. Another one lands on her while anoter turns and heads towards the rest of the group which are firing arrows. Taras drops it with an arrow before it can reach him. Tirla slices the second one that landed on her twice but not in time to keep it from sucking blood from her shoulder draining and weakening her. The last creature lands on Gorn when he charges but is quickly cut in half by his sickle before it can stab him with its life draining proboscis. Then they search around the trees for any sign of nests for fifteen minutes before continuing on to Misha’s ferry.

Misha’s log cabin is abandoned with the door ajar it looks ransacked and nothing of value left inside. The ferry was still functional and they crossed the river to the north using it. Arriving at the lumber camp they find a crazed Kalanos who flees into the woods. Smudge and Tirla ride him down and subdue him with a sling stone and a couple blows with the flat side of Smudges great sword. After tying Kalanos up with rope they search the remains of the lumber camp for clues to what happened. They find lots of goblin tracks all over the camp and notice a large group (30+) of tracks leading south and a smaller group with more human sized tracks leading east.

Following the smaller group of tracks through the forest they travel east out into the plains where they camp for the night. Then they spot several structures to the southwest in the distance and travel to it only to find the remains of Cherkass which is now a burnt ruins with nothing left of value or interest except several goblin and human bodies and tracks of a large group of goblin sized creatures that heads west. They ride back to the tracks and continue to follow them but the trail moves onto more rocky ground the with no one being trained in tracking the trail is soon lost. They then ride in the last direction the tracks where going to the southest. After riding most of the day they come to another forest line and turn to the north east following the tree line when Taras points out that that another homestead, Segenyev should just be a few miles away. They setup camp at nightfall and continue their travels in the morning.

They travel a few more hours in the morning to find Segenyev in much the same condition as Cherkass except with more recently deceased goblin bodies and a smaller group of wolf and goblin tracks that leave to the Southeast. From there they set out into the forest to the Southeast for a day when they discover an area of the forest that is familiar, searching for a bit they find the entrance to the goblin tunnels which they had explored not more then a few days past. After making their way into the main room and finding it much the same as last time they setup camp in the forest outside the tunnels and build a large fire to try and attract the goblins attention. Around midnight while Smudge is on guard he is ambushed by four grey skinned muscular orcish brutes armed with a mismatch of weapons and armor. Their spears all miss Smudge and Smudge calls for Kord’s help as he rushes away from the fire to the edge of the clearing to meet them in battle. His first blow shatters an Orcs sword sending shards of metal into it’s face and neck as Smudges sword slices a gash through the top of its head. Two orcs flail uselessly at Smudge as he maneuvers around them. Smudges next blow nearly takes off an orcs shoulder crushing him to the ground never to raise again. The rest of the party is now awake from Smudges battle cry and firing missile weapons at the orcs with little accuracy. As Smudge drops the second orc the fourth orc maneuvers behind him. As one orc’s war hammer slams Smudge in the chest the others spear pierces Smudges back and erupts from his abdomen. Smudge looks down at the spear piercing his abdomen and collapse to the ground near death. Tirla quickly launches a sling stone into the head of the orc that fell Smudge and Gorn’s charge brings his sickle into it orcs neck. The last orc turns and flees into the forest. Gorn quickly pulls the spear from Smudge’s stomach as blood gushes from the wound he calls upon the powers Boccob to heal Smudge him with all his power. After resting the night Gorn again heals Smudge but he does not wake the next day. Loading Smudge and Kalanos on horses they travel out of the forest and camp in the plains that night. The next day night they travel all day back to Sukiskyn which takes then well into the night.

Back in Sukiskyn Smudge and Kalanos are treated by Kuzma and both recover the following day. They take the day to repair Smudges armor, find out from Kalanos that the Wolf goblins lead all the prisoners off to the east from the lumber camp and question Kuzma and Pytor about who might have information about the goblin’s whereabouts. They also have Darya and Stellious help appraise the gems (10gp and 150gp) and earrings (20gp and 50gp) they recovered from the goblins. Kuzma also identifies the 2 of the 3 vials as a potion of healing and a potion of hiding from the dead.

The next morning they prepare to set off toward the lake of lost dreams to try and find the elf’s in hopes of finding out the location of the goblins.

A night of cold and fire

After a day of rest in Sukiskyn Tirla and Smudge are recovered and ready to continue the search for Stephen. The new human battle priest, agrees to Helstorm accompany them in the place of Taras. Tirla, Smudge and Helstorm set off with three horses traveling to the east in search of clues of Stephens whereabouts. They seek to find the Vyalia elfs to the south east of the lake of lost dreams or the tombs on the ridge to the north west of the lake.

After traveling along the forest edge for two days the group turns north and heads into the hills. There they find a valley which they camp in on the 2nd night and then continue north for their third day of travel. As the end of the day approaches Tirla notices some irregular shapes at the top of a ridge to the north. After another hour of travel the group finds themselves on the top of a hill with three large barren earth circles in front of them, each circle has a small stone mound in the center with an entrance into it.

Tirla enters the west most circle and is finds herself in a light-less area with a slightly green glow emanating from the entrance to the stone mound in the center of the circle. As she peers at the glow two dark shapes take from around her reach through her body draining her life force and strength. Smudge and Helstorm still outside the circle only see Tirla standing in the circle looking at the center. As she cried out and appeared to be struggling, Helstorm encompassed his halberd with light and stepped into the circle. Smudge rushed into the circle and took a swing at once of the dark shapes with his great sword. The sword passed through the dark shape with no affect. The two dark shapes turned towards Smudge and reached into his body draining him of life force and strength. As Helstorm calls on the powers of Pelor to banish these creatures of un-death Tirla and Smudge retreat out of the circle. Helstorm is not able to channel the powers of Pelor and she steps back outside the circle. Outside the circle the two dark shapes emerged from the circle the the whole world seemed to grow dark. As Tirla tossed her dagger and it also passed through the dark shape. As the shapes attacked again Helstorm again called upon Pelor and again was unable discourage the dark shapes. Tirla abandoned trying to light a torch as her and Smudge moved away from the circle and spread out. As they dead one of the dark shapes turned to Helstorm slightly draining him. The other chased Tirla draining her again. As Tirlas strength began to fail she slipped into a state of darkness and energy exploded from her into the dark shape. Meanwhile Helstorm began using the healing energy of the sun to harm the dark shapes of….darkness. Smudge seeing Tirla standing unresponsive in front of the shade rush to her and picked her up, as he did the darkness gave chase. Again Tirla turned towards the darkness releasing a burst of energy which caught Smudges shoulder badly burning it. When Smudge looked back all that was left of the darkness was a dark mist that quickly melted away in the sunlight. After several of Helstorms healing energy the other dark form also melted away into the sunlight.

Helstorm healed some of the damage to Smudges shoulder and the group decided to rest the night here on top of the hill to recover some of their strength. About midnight with Smudge on guard he heard some growls off in the distance. After waking up the group they moved to the opposite side of the circle and waited. After a few long minutes two huge reddish brown wolf like creatures appeared at the edge of Smudges vision. As Smudge raised his bow to fire the wolf’s raced around the circle towards the group. Smudge in his weakened state could now drawn his bow and tossed it aside to draw his sword and step into the circle of darkness. As the wolfs approached Tirla leaped over one cutting it across the back and rolling to the side of the wolf. Helstorm hooked the other wolfs legs with his Halberd and deposited the wolf on its side. Things looked good till both the wolfs released a blast of fire from their mouths, scorching Tirlas leg as she was quick enough to leap aside but Helstorm was caught in the blast and she staggered back into the circle of darkness putting out the fire on his shoulder. Smudge raced out of the circle and weakly swung his sword at the hound as Tirla raced past the other trying and failing to cut its legs on the way by. As Tirla landed the hound caught her in his massive jaws and tossed her to the ground barely capable of defending her self. Tirla had already been bitten in the leg and was just able to roll herself into the circle of darkness. With the whole party in the circle the two hounds entered the circle but immediately turned and left.

After waiting a few long minutes in the bone chilling cold and darkness of the circle Smudge peered out of the circle to find the night calm and quite minus their horses. The party resumed camping and in the morning were able to find their three horses scattered in the hills. Helstorm healed Tirla, Smudge and himself so only Smudge was still injured with some minor burns. The party then prepared to rest for the day to recover more of their strength.

Tombs on the ridge

Party rests for two days to recover from their battle with the dark shapes in the first tomb. During the two days Helstrom works teaching Smudge and Tirla Goblin while Smudge tries to teach Helstorm Bularian. The first day Tirla has some luck learning some goblin words. The second day Helstorm learns a little Bularian.

After resting for two complete days the party enters the first tomb (west most). Descending into the tomb they find a hallway decorated by frescoes along both walls The frescoes are all of humanoids with jackal headed masks in priestly robes. Searching the first one fresco Tirla is able to move the painting and search the alcove behind it. In the alcove a single human looking skeleton was sitting against the wall facing the wall. After replacing the fresco they continue down the hall and open the door to a room with a crystal coffin in the center sitting on a stone plinth. After looking through the coffin and seeing a body with a jewel encrusted mace on its chest Helstorm and Smudge try to lift the coffin. As soon as it is disturbed the body inside pushes the lid of the coffin open and attacks. The creature is cut down with relative ease. Then Helstorm carefully wraps the mace with part of the creatures robe and places in mace into his backpack. Helstorm opens the door towards the exit and is greeted by a over-whelming smell of death and decay. As he tries to run out of the tomb a undead creature of muscle and bone crashes through the second fresco on the right and bites him. Helstorm’s body becomes stiff and he falls to the ground. The creature then moves towards Tirla. As Tirla and Smudge battle the creature they notice a glow coming from Helstorms backpack and he is laying face down on the ground. Tirla slips past the creature and begins attacking it from behind. Eventually the creature is overcome by blows and the group exits the tomb.

After some discussion the group carefully entered the 3rd circle (east most) and proceeded to the 3rd tomb. Tirla went inside and began looking over the 13 skeletons. After a bit Helstorm and Smudge entered the tomb as well. As they started going through the rotten pack the door slammed shut. After searching all the bodies they went to the last room. After some investigation they noticed the figures carved into the white marble and see that three of them look freshly carved. After counting the figures and the skeletons in the room they decided that the last three figures are them. Smudge carves another figure in the marble but it does not have any affect. After some deliberation Smudge defaces the last three figures in the procession and the tomb door opens. Items found in the tomb including a Short sword made from a light silvery metal that looks to be of fine craftsmanship, a set of human sized half plate, a silver holy symbol of Fharlanghn, three gems, silver incense burner and 108 gp.

After leaving the 3rd circle the group spent some time decided if they should rest, leave or continue in the last tomb. After a few minutes Smudge convince the group to enter the tomb. Once inside the circle the party made there way over the mangled bodies and entered the middle tomb. Inside they moved past the piles of bones and rounded the corner of the first room. Tirla was immediately attacked by two undead elf like creatures with glowing orbs on their hands. The creatures seemed very resistance to attacks and eventually Smudge managed to hack one of there feet off. With another mighty blow Smudge cut through the leg of the creature and it collapsed. The second creature was still mostly unharmed from Tirlas japs when Helstorm struck it with the glowing mace. In a burst of energy the creature let out a high pitch scream and then collapsed to the ground as a pile of ashes and clothing.

Cursed and curse that map!

After defeating the undead elf like creatures the party searches the next room. Taking their time they search the walls for secret doors and investigate the coffins and bodies closely. They discover that one of the coffins have been hacked open recently and the other was only hacked a bit and but was also opened. After searching the second room and the main hallway for secret doors the party leaves the tombs on the ridge and sets off east through the hills.

The party travels though the hills for the remainder of the day before resting, in the morning they continue east and arrive at the a mountain which blocks their path. Not sure where the mines are and looking at their map they turn left and travel north along the mountains. As evening falls they find a small covered canyon to spend the night in. In the morning everything begins well. Smudge climbs the mountain side to get a look at the surrounding area. Tirla and Helstorm spare in front of the cave as Smudge climbs. After climbing for about 120 feet Smudge has a good look over the area and spots a water fall far to the north at the base of the mountains. About 200 feet to the south he spots a ledge with a cave beyond it about 200 feet up on the mountain side. As he climbs down to tell Tirla and Helstorm about the cave a rock gives way under his foot and Smudge slips and falls side tumbling and bouncing down the mountain side. He lands at the bottom, severely injured with several broken bones. As Helstorm sets to work healing him Tirla notices a create is now standing on the ledge that Smudge spotted earlier. Tirla points out the creature and Helstorm greets it as a noble creature.. The create has a humanoid face, body of a large lion, huge bat like wings and a tail full of spines. It responds in a deep booming voice that it is does understand quite well but it is not noble. As It leaps of the ledge Smudge prepares to lose an arrow at it. The creature responds by whipping its tail forward releasing a volley of long thin deadly spins at the party. Helstorm and Smudge are both seriously injured and the party quickly runs into the cave to take cover from the beast. The beast offers to only take the small one but Tirla does not seem to appreciate the trade and the group rests in the cave for a day and a half. They hear the beating of wings at night but very little activity during the day so they decide to sneak away at noon. Carefully leading the horses they make their getaway to the north along the mountains and take refuge in another small cave at the end of the day.

The next day the group finds the waterfall and the river drops into a deep canyon that cannot be crossed without traveling west for some ways. At this point they realize they are at the river on their map and not at all where they need to be and turn back to the south. They travel south for two and a half days taking care to avoid the mountain cave. Eventually they find a river which leads them to the lake of lost dreams. At the lake they cross over the river to the west and travel south along the lakes western shore. Along the western shore they come across a path from the west the turns and follows the lake shore to the south. Traveling south on the path they discover a crude dock an small row boat. Another hour of travel brings evening and as the party prepares to rest they spot a campfire on the shore of the lake to the north. It is there that they meet a group of five elves around a camp fire watching the lake.

The elves do not know the location of the goblins but ask for help retrieving a silver bronze statue which was stolen by pixes from the island in the middle of the lake. They also mark the location of the mine on the map and note that miners have recently had some problems with orcs. The elves also suggest asking the pixes for information about the location of the goblins as they are from the forest. The elves offer to share their fire and give the party twenty one days of dry rations to help them recover the statue. They also agree to watch the parties horse and wait for a week for the group to return. The party spends the night at the elves campfire and in the morning sets off across the lake in the row boat. The lake is covered in a thick layer of fog as it was the day before but after an hour of rowing an island raises out of the fog before party. Suddenly a volley of small arrows are unleashed on the row boats crew…


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